The Vision
Outpost Elysium is about regular people trying to live in a broken world
Our goal is to create a larp about a remote settlement in a post-apocalyptic setting, where characters experience both joy and hardship. Life is full of victories and losses, friendships and betrayals, hope and despair, and we want to reflect that in the larp also.
We are not interested in unbeatable heroes who never make mistakes. Flawed characters, difficult choices, and meaningful consequences create better stories.
In this larp, we want to see characters who care about Elysium, or has a stake of another sort in the outpost. We want to see characters who come from somewhere worse and are trying to build something better.
Our expectations
We expect players to engage with the story of the larp. The organisers introduce a main story framework, themes, events and sometimes factions, and invite players to be part of it. Players create their own characters, relations and personal plots. These should exist within the framework, and we share the responsibility of caretaking it.
Stories need contrast. You cannot have good guys without bad guys, challenges without dissent or tough choices without being willing to explore all sides of a conflict. If you don’t want to engage with the story in one way or another, this might not be the right larp for you.
We expect players to play collaboratively. That means sharing plots, including others in scenes and creating opportunities for roleplay rather than trying to “win” the game. Play to lose sometimes. Play to create drama. Play it real, and like it matters.
Finally, respect the tone of the setting. The world of Outpost Elysium can be strange and colorful, but it is grounded in a serious atmosphere. Slapstick humour will clash with the intended experience. Respect the visual aesthetic and help each other build a highly immersive larp.
A realistic styled world that feels alive
Outpost Elysium is a living settlement where the story grows from the people who inhabit it. Alliances shift, situations arise, characters change. And no one is purely good or purely evil.
We are not aiming for strict realism, but we care deeply about atmosphere and believable drama.
The world setting is grounded and recognisable, even if it is post-apocalypse. There is no magic, no supernatural forces, no wildly high tech miracles and no instant healing or resurrection. Actions have consequences and the world follows a generally believable logic.
At the same time, this is not a scientific simulation larp. Again, we’re not aiming for strict realism. The goal is not to model a perfect post-apocalyptic society, but to create a setting that feels true and gives base to a fun larp.
In short: we want what is believable enough to feel real and flexible enough to create great play.
Inspirations
If this sounds like the kind of world you want to larp in, we have some inspirations that might help you understand our vision better.
TV SHOWS
- Deadwood: frontier politics, survival, and the cost of civilization
- The 100: people building society from scratch under pressure
MOVIES
- The Road: the weight of a broken world
- Mad Max Fury Road: the aesthetic, not the action packed spectacle
- Children of Men: desperation, hope and ordinary people in crisis
