GROUND RULES
- Age limit: All players must have turned 18 by the time the larp runs.
- Alcohol: Beverages may contain a maximum 2.8% (vol) alcohol. Overly intoxiocated players may be sent home.
- Weapons: No ammo, no gas, no batteries in your guns. Never ever aim or swing towards someone’s head. In the fiction, you won’t have a lot of ammo, and this is an airsoft/nerf gun/black powder free larp. Your guns are for show.
- Unless pre-approved by the organizers, you may not bring or use any form of pyrotechnics or gas.
Real life injuries
– If someone is seriously hurt for real, shout “Real injury!” to signal an off-game emergency. Help the injured person and contact the real medics or organisers if needed.
– If you hear someone shouting the above words, repeat it and point towards the source.
– Safety first, play later!


GENERAL RULES
– Respect peoples needs. Let people cook, eat, sleep and poop in peace. Keep roleplay inside the larp area.
– Low intensity play between 01:00 and 10:00 in the morning. Be quiet and get rest.
– Don’t enter private quarters without people’s permission.
– Don’t steal guns or weapons.
– If you want people to steal your stuff to create play, mark it very visibly with a large X and make it accessible.
– Don’t hoard secrets or plot items. Involve others and spread the word. Dance card larping, where you only play with your friends is not cute.
– You can talk out of character as long as you do it discretely, or outside the larp area. Do not break character loudly and constantly infront of people in the ingame area. It really breaks immersion and annoys a lot of players (and organisers).
– If you break character because of conditions stated in the Code of conduct, discretion is not required.
CHARACTER RULES
– Your character can’t die without your consent. You must play on injuries when it is relevant, but character death is your decision.
– Play to entertain. Play to engage. Play to lift other players. Play to tell a story. This is the best way to play this larp.
– Don’t make threats based on manpower or weapons that aren’t present at the larp. Your imaginary nuke, juggernaut or trained attack mutant that you left at home can’t help you here! If you don’t have it at the larp, you don’t have it at all.
– Include others. Find a way to invite them into play, even if your character dislike them. Co-creation is not just friendly faces and peace.

META TECHNIQUES
Traffic lights
Some scenes can get intense. To help manage your comfort levels, use these keywords:
RED – means that the scene is strongly uncomfortable and must be stopped immediately.
YELLOW – means that the scene is ok, but that the intensity must be lowered.
GREEN – means you’re happy with this play, or it’s an invite to escalating a scene/situation.
OFF – use this only to give an out-of-character message. Use it only when necessary.
Look down
This is a technique for passing by or leaving a scene without disrupting the game.
Place your hand against your forehead as a screen and lower your head to walk past or leave a scene and show other players that you don’t want to be engaged.
No one needs to know why you are using the look down technique, and there should be no play on someone having left the scene or passed by.
Violence and sex
Outpost Elysium is not a larp where ingame sex is a big theme, so the baseline technique we’re aiming for is fade to black. Step out of character, agree on what happened and then return to play.
Real sex is obviously not allowed in public. If consensually chosen in private, it must not be visible, audible or implied to others.
For violence, we refer to the conflict and combat rules.
These rules are unconditional. By signing up, you agree to follow them.
