Outpost Elysium
A post-apocalyptic sandbox larp about a fragile settlement in a broken world.
Friends! Welcome to the post-apocalypse larp campaign Outpost Elysium,
set for August 27th to 30th 2026 in Bockaby outside Borås, Sweden.

The Setting
It’s the year 2154. Civilization collapsed about a century ago in what people call “the Great Calamity”. Things went to hell, and they didn’t recover. The population is sparse, and most people either live as nomads or in small, fragile communities. There are some larger outposts, some smaller towns, but out in the wasteland, ruins of an old tradepost can be hot real estate.
Outposts like Elysium are rare. They are crossroads of the wasteland. Places where traders, wanderers, opportunists and dreamers gather.
Outpost Elysium is a gritty post-apocalyptic settlement, where life is messy and sometimes complicated. Trade, power struggles, personal loyalties, grudges, love and ambition shape daily life. Some try to build something better, others enjoy the chaos. Most people simply try to get by.
We aim for a strong atmosphere and character-driven drama, and want you to think in lines of the bleak weight of The Road, the community tension of The Walking Dead, the emotional storytelling of The Last of Us or the moral gray zones of Deadwood.
This is not a world of constant shootouts. There is no airsoft in this larp. Outpost Elysium focuses on immersive roleplay and stories.
WHAT TO PLAY
Play an everyday outposter, a visitor, a mercenary or a regular wasteland survivor trying to get by in a broken world. You can also play a mutant, but be aware that we may have restrictions to mutant character abilities.
Our goal is to create a living, breathing settlement. That means we need characters who live and run businesses there. Tinkerers, merchants, bars, food stalls, medics, crafters, entertainers and dealers of nefarious goods. These are the heartbeat of the outpost.
As for character type, the menu is wide open: human, mutant, clone, cyborg… Go wild, but avoid the downright silly or dominantly humorous. Any special abilities must be approved by the organisers.
The visuals
Distressing your costume is not optional, it’s mandatory. To join this larp, you must follow the aesthetic. Your costume and gear must look used, repaired, patched, dirty and lived in. Clean, untouched or fresh from the store outfits do not belong in Elysium. You will find guidelines here.
Everything should tell a story: years of hardships, improvised fixes, scavenged parts and long days in the wasteland.
Worn and distressed doesn’t mean boring or grey only. We welcome the outlandish, the dramatic and the downright epic. Push your concept as far as you’d like.
Dream big, get gritty.
Is this larp for you?
WHAT TO EXPECT
- Play to struggle, live, dream, lift
- Focus on roleplay
- Interpersonal relations, conflicts, joys, sorrows
- Post-apocalyptic aesthetics
- Experience some ingame discrimination (if playing a mutant)
- Conflicts solved mainly through roleplay
- Settlement play and everyday life
- Option to hook your character into plots and activities
WHAT NOT TO EXPECT
- Airsoft, nerf guns, black powder guns etc
- Save the world-plots
- Magic, fantasy and supernatural elements
- Showers, running water
- Good accessibility
- Catering, luxuries, provided comfort
- NPCs without any purpose
Outpost Elysium is a semi-sandbox style larp. This means you make your own character, character relations and character story and plots. The organisers reserve the right to require changes to characters that clearly do not fit the vision or setting. The organisers define the current state of the world. Players are asked to respect these and fit their character into them, instead of the other way around.
This is a slow-paced larp in the Nordic larp style. The focus is on conversations, relationships, negotiations, secrets, and simmering tensions rather than constant action. Conflict has a place here, but it comes from character motivations and social dynamics rather than sudden violence.
WE CREATE OUTPOST ELYSIUM TOGETHER
Outpost Elysium works best when everyone commits to the tone and agrees to play the same larp, the same setting and the same kind of story. This larp is a co-operative effort, and the experience becomes richer when players share a common understanding of what we are trying to create together.
For more information about what we’re after, go to The Vision.
