Outpost Elysium

A larp about striving for utopia within dystopia

Friends! Welcome to the post-apocalypse larp Outpost Elysium, set for May 29th to June 1st 2025, in Bockaby outside Borås, Sweden.

Outpost Elysium is set in the Blodsband Reloaded post-apocalypse fiction.

Photo: Daniel Andreasson, Outpost Elysium 2024

Where and what

Alright folks, we’re headed for the year 2153. Civilization hit the hay some hundred years ago in what they like to call “the great calamity.” Big bang, lots of bad. Things were not great, and the consequences linger on even a hundred years later.

The world’s population took a nosedive after the calamity, whatever it was. There are way fewer people around. Most of those who live in this new world are either living the nomad life or in smaller communities in or around ruins that offer only the slimmest of protection. A trade post or an outpost is like post-apocalyptic real estate, where all stages of life come and go.

Outpost Elysium takes place in an post-apocalyptic world. It’s not mainly about the gritty struggle for daily survival or the endless hunt for food and water. In our wasteland priorities are a little different. It’s where you’re more likely to stress over having enough caps to buy that two-string banjo than where your next meal is coming from. It’s less about aiming for realism and more about embracing the awesome aesthetics and great playability. Think the retro-futuristic charm of Fallout, the iconic sunbaked vibes of Mad Max, or the chaotic energy of Borderlands.

If you’re coming from the BBR campaign, you know what kind of atmosphere and setting we want, but keep in mind that Outpost Elysium plays by different rules. This isn’t a world of deadly shootouts and non-stop action. There’s zero airsoft, and we have a strong focus on verbal, immersive roleplay.

In this larp, you’ve got several options. We want to create a awesome settlement feeling, which means we definitely want characters who live and make their business there. Bars, food stalls, tinkerers, merchants, entertainers, clubs, crafters, dealers of nefarious things, …those are the heartbeat of the outpost!

Play a run of the mill outposter, or go for a mercenary, a mutant, a robot or just your regular dystopian survivor just trying to make it in this messed up world. Bring back your existing Outpost Elysium character if you want, or make a new one. You can also play a visitor, whether it’s taking your BBR character out for a walk, or another character altogether. Live your character’s life in the outpost, take a stand, make your mark, find a following and join the activites that happen every day and night in Elysium.

It’s all about dirt, decay, and distress – and no, they’re not just optional extras, they’re MANDATORY. Your gear should scream “I’ve been through the wringer, survived some wild stuff, and I’m here for more wasteland shenanigans!” We’re talking years of hardships, patch-ups, and that undeniable wanderlust that only a true wastelander can understand. Get gritty, get creative, and let that post-apocalyptic style shine!

Oh, and we’re totally down for the outlandish and the absolutely epic, if that’s what you want to do! And flavour of character, you ask? Everything’s on the menu: human, humanoid, mutant, robot, clone, cyborg… Go wild!

So go ahead— dream big, get crazy, and make your time in Elysium unforgettable.

Ok, so what happens at this larp?

We have to be clear about something, though — this isn’t the kind of larp where bullets fly and do the talking. We’re looking for less mayhem, more mind games. Outpost Elysium thrives on verbal sparring, roleplay and atmosphere. If you’re planning to roll in as a chaos-fueled raider, you might find this world a tough fit. But hey, maybe there’s room to tweak your concept and lean into the immersive, story-driven vibe we’re creating here? Conflict is absolutely possible, even welcome, but without guns blazing.

And about comedy? Slapstick, over-the-top comedy characters aren’t going to mesh well with the tone we’re building. This world calls for depth, tension and a vibe that keeps everyone on the edge of their seat—without breaking immersion. This doesn’t mean you and your character can’t be fun or have fun.